GLB Suite 1.3 (2 Items)
A downloadable tool
Easy GLB Creator Makes Making GLBs Effortless!
Easily transform 2D sprites into 3D GLB meshes — right in your browser, regardless of the device.
No installs. No sign-ups. Just drop an image and export a ready-to-use 3D model.
This is a perfect and easy way to make basic 3D assets for a game engine like GDevelop, Unity, Unreal, or Godot.
For example, I was wanting to create some optimized foliage for my game, Bioweapon. I had copilot "create a harsh looking desert plant on a transparent background". Since that image was a pretty large png, I converted it to webp to make it smaller. Then I imported it into Easy GLB Creator. I set the image to fan, with number of planes, four. Then I set angle jitter, size jitter, set wave type to "random", and set the wave amplitude and wave cycles how I wanted them. This is how the example bush glb was created.
I always get lost in blender so I created this app for those of us who don't have the time or inclination to use the more complex programs. You can make some interesting and detailed 3D objects in this program lightning fast!
You're probably aware that on renderhub or other asset sites a single 3D plant can cost $15, $20, or more! In that light this program is an incredible deal!
By buying this program you help support my ongoing work. Thank you!
โจ Features
๐ผ๏ธ Flexible Image Import
๐ Drag and drop any PNG, JPEG, WebP, or TGA file onto the canvas
๐ Paste from clipboard — just hit Ctrl+V with a copied image
๐บ๏ธ Normal map support — load an optional normal map for surface detail
๐ Specular map support — auto-converted to PBR-ready ORM texture
๐จ Built-in TGA decoder — reads both uncompressed and RLE-encoded TGA files natively
๐ท 7 Mesh Modes
๐ฟ Fan — Planes cross through the center, perfect for billboard foliage and grass
๐ต Ring — Planes wrap around a circle for dense bushes, hedges, and round plants
๐ฆ Box — Four cage faces for hollow, stylized trees and pillar shapes
๐ฎ Sphere — Sprite wraps a UV spheroid for balls, planets, and bubbles
๐ง Cube — Sprite mapped to all 6 faces for crates, rocks, and dice
๐ Octahedron — 8 triangular faces for gems, diamonds, and crystal shapes
๐๏ธ Relief — Image brightness drives vertex displacement for coins, medallions, and terrain tiles
๐ Wave Deformation
๐ฑ Bow — Bends each plane sideways like wind sway; tips move, bases stay rooted
๐ Ripple — Sine wave along the height for back-and-forth undulation
๐ฒ Random — Each plane gets its own unique frequency and phase for organic chaos
๐ข Wave cycles — Control how many wave repetitions from 0.5 to 8
๐ Wave amplitude — Adjustable from subtle to extreme (up to 2x)
๐ฒ Random Deform
๐ช Sharp mode — Independent per-vertex displacement; great for shattered, fractured, or exploded effects. Can create holes at high strength.
๐ Smooth mode — Spatially coherent noise; nearby vertices move together, creating organic bulges and warps without tearing or fragmentation.
๐ง Deform strength — Control intensity from 0 (none) to 1 (ยฑ30% of smallest dimension)
โป๏ธ Deterministic seeding — Same seed = same shape; adjust strength without changing form
๐ Re-seed button — Generate a fresh deformation with one click
๐ Works on all meshes — Apply to any mesh mode: fans, rings, boxes, spheres, cubes, octas, and relief
๐๏ธ Full Mesh Control
๐ Width and Height — Adjustable from 0.1 to 10 meters
๐ณ Mesh resolution — Choose from 8x8 up to 128x128 grid cells
๐ Flip alternate planes — Mirrors texture on even-numbered planes for variety
๐ Pivot point — Set origin at bottom (plants), center (objects), or top
๐ฏ Ring radius — Fine-tune the spacing of ring and box mode panels
๐๏ธ Relief depth — Control how far bright pixels push vertices outward
๐ Beam width — Set the cross-section width of the beam (X-axis, 0.1โ10 m)
๐ Beam depth — Set how far the beam extends (Z-axis, 0.1โ20 m); texture automatically tiles to match
๐ Angle jitter — Randomize plane rotations for a natural, organic look
๐ Size jitter — Each plane gets a unique size variation
๐ฒ Re-randomize — Generate fresh random seeds with one click
๐จ PBR Material Controls
โ๏ธ Alpha trimming — Transparent pixels are automatically removed from the mesh
๐ญ Alpha mode — Choose MASK (hard cut-out), BLEND (soft transparency), or OPAQUE
๐ฒ Roughness — Full PBR roughness control (0 = mirror, 1 = matte)
โ๏ธ Metalness — From dielectric to fully metallic
๐ป Opacity — Global transparency slider
โ๏ธ Double-sided — Render both sides of every polygon
๐ Flip normal Y — One-click DirectX to OpenGL normal map conversion
๐บ๏ธ Normal map intensity — Scale surface detail from 0 (flat) through 1 (standard) up to 3ร (exaggerated)
๐๏ธ Real-Time 3D Preview
๐ฑ๏ธ Orbit, pan, and zoom — Full mouse-driven camera controls with smooth damping
๐จ Custom background color — Pick any color for the viewport
๐ท Camera presets — Reset to front view or snap to top-down with one click
๐ฒ Ground grid — Toggle a reference grid on and off
๐ Auto-rotate — Spin the mesh slowly for a turntable preview
๐บ Wireframe overlay — See the mesh topology at a glance
โ๏ธ Adjustable lighting — Independent ambient and sun intensity sliders
๐ฌ ACES filmic tone mapping — Cinema-quality rendering with shadow mapping
๐พ Easy Export
๐พ One-click GLB export — Industry-standard binary glTF format
๐ Native Save As dialog — Exports directly to your Downloads folder (or wherever you choose)
โจ๏ธ Ctrl+E shortcut — Export instantly from the keyboard
๐ Auto-filename — Output filename is automatically set from your image name
๐ Rebuild on the fly — Force a fresh rebuild at any time
๐งฐ Quality of Life
๐ Live stats — See plane count, vertices, triangles, and cells kept in real time
๐ Collapsible sidebar sections — Keep your workspace clean and focused
๐ Auto aspect ratio — Width and height auto-adjust to match your image
๐ท Auto camera fit — Camera repositions to perfectly frame your mesh on load
โก Runs entirely in-browser — No server, no uploads, your images never leave your machine
๐ฎ Works with any game engine — GLB files are supported by GDevelop, Unity, Unreal, Godot, Three.js, Babylon.js, and more
๐ธ Supported Formats
Input: PNG, JPEG, WebP, TGA
Output: GLB (binary glTF 2.0)
Follow my other game projects at: https://eldritchtentacles.com/
Join my Discord here: https://discord.com/invite/XqMe7Vdrhy
Version notes:
1.1 Random deformation feature added.
Take Control of Your 3D Assets with GLB Editor Pro
If you are a game developer, 3D designer, or indie creator working with .glb and .gltf assets, you know how incredibly frustrating it is when a beautiful model breaks, glows blindly, or crashes your game engine. GLB Editor Pro is the ultimate lightweight, browser-based studio designed to visually optimize, fix, and fine-tune your 3D assets before they ever hit your game pipeline.
Here is exactly what this program brings to your development toolkit and why it's a must-buy for your pipeline:
๐จ Complete Material Customization & Instant PBR Generation
Stop wrestling with code or complex 3D suites just to tweak a color or swap a texture.
- Per-Material Visual Sliders: Instantly fine-tune Base Color, Normal Maps, Roughness, Metalness, Opacity, and Ambient Occlusion for every single material on your mesh.
- One-Click PBR Map Generation: Missing maps? Upload a single base texture, choose your optimized format (WebP, JPEG, or PNG), and let the built-in algorithm automatically approximate highly accurate Normal, Roughness, and AO maps using advanced Sobel filters.
- Texture Tiling & Management: Adjust separate $X$ and $Y$ repeat values on the fly to seamlessly align your textures.
๐ ๏ธ One-Click Automated Fixes & Diagnostics
Save hours of debugging with smart automation features designed to spot and solve asset pipeline headaches immediately:
- ๐งน Clean Meshy.ai Exports: Fix common AI-generated model issues instantly. Re-adjust metalness, remove rogue glowing maps, and simplify material structures with a single click.
- ๐ฎ GDevelop Compatibility Check: Ensure your models match engine requirements perfectly. Run a full validation check to flag critical issues like undefined parameters or corrupted structures before they cause real-time crashes.
- ๐ Move Emissive โ Base Slot: Instantly repair models that look blown-out because an exporter accidentally plugged your main texture into the self-illumination slot.
- ๐จ Nuclear Rebuild Option: For deeply corrupted assets, completely strip down, purge, and reconstruct the entire material structure from scratch while saving your essential base textures.
๐ญ Stylized Shading & Presets
Completely transform the art style of your model inside the editor without touching a dynamic material compiler:
- Instant Shader Swaps: Shift your asset's entire visual mood instantly by switching between Standard (PBR realism), Basic (flat, unlit UI/logos), Phong (retro specular gloss), Lambert (matte low-poly), or Toon (comic-book/anime cel-shading) presets.
- ๐พ Material Presets Saving: Found the perfect configuration? Save your material maps, metalness coefficients, and roughness properties into portable
.jsonconfiguration files to seamlessly load and apply them across other models later. - Permanent Texture Darkening: Need a grittier atmosphere? Permanently bake custom pixel-level darkness changes directly into your texture file.
๐ฌ Real-Time Preview, Animation, & Export Controls
- Skeletal Animation Player: Preview your embedded bone tracks with full pause, play, and linear speed scales ($0.1x$ to $3.0x$) to confirm your animations look perfect.
- Immersive Lighting & Environment Rig: Tweak ambient/directional light intensities, adjust shadow maps, toggle floor grids, and alter viewport background colors to match your precise in-game environment parameters.
- Smart Local Exporting: Use modern browser File System Access APIs to choose your storage path and cleanly save production-ready, highly compatible
.glbmodels instantly.
The Bottom Line: Don't let unpredictable 3D exporters ruin your game development momentum. Whether you are prepping detailed props or tuning stylized assets, GLB Editor Pro gives you total surgical control over your 3D pipeline.
| Status | Released |
| Category | Tool |
| Author | Eldritch Tentacles Games |
| Tags | 3D, Creative, gdevelop, Generator, glb, mesh, Models, plant, Unity, Unreal Engine |
| AI Disclosure | AI Assisted, Code |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $4.95 USD. You will get access to the following files:





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